![dawn of war dark crusade necrons dawn of war dark crusade necrons](https://i.ytimg.com/vi/O0eO8FirHnU/maxresdefault.jpg)
Late game necron masses are difficult to beat, as with the NL's ability and Spiders the army comes back in battles, assuming the enemy was able to kill a significant amount of your troops (I know the insane computer certainly doesn't.).
![dawn of war dark crusade necrons dawn of war dark crusade necrons](https://i.ytimg.com/vi/lazx78p5-FA/maxresdefault.jpg)
All the necron player needs to do is hold a couple points and defend with their high-hp warriors while teching. Therefore, inablity to take map control doesn't hurt the necrons, and to keep up with the necron economy an enemy player NEEDS to cap and control map control just to keep up.Īs it stands right now a early rush by the necrons is hard to beat, and a mid-game attack by the necrons is nearly unstoppable. A couple wraiths can go around uncapping their points (a wraith can kill a L2 LP), while i build up the necron econ, which relies entirely on generators. At this point I have 100% and maxed infantry cap, and decently high veh cap. I completely agree that they can't establish map control.however I'd argue that the necrons don't really need it.Īs a necron player I find that I only need 4-5 points capped throughout the entire game, which is usually around my base and easily defendable. The tradeoff between the overpowered necron units is supposedly that they move slowly, thus they can't establish map control. I think the entire race/concept of the necrons is unbalenced. As it stands right now, I (by no means a good player) can beat an insane computer with the necrons easily, but have great difficulty winning with the other races (maybe not the tao, b/c the krootox is op, another topic).